Ghana Ludo: play Ludo online free with friends, the way Ghana plays it
GHANA
LUDO
Same game. Our culture. Your table.
Roll the dice
A six brings pieces out
Move around the board
Reach home first
Kicks on, watch your back
Players: 2
Ghana Ludo
Set the table to begin
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Set the table
Choose players, tap a face to change avatar, pick colours, then set the house rules to match how your table plays.
House rules
Table & view
Rules for this game
Choose your avatar
Six women, six men. Tap one.
How to play
Rules at this table
The game
Roll a 6 (or a 1, if that house rule is on) to bring a piece out of your yard onto your starting star.
Throwing the dice: tap ROLL (or the dice) for an easy throw. For your own throw, slide a finger from the dice in the direction you want; the further you slide, the harder it goes. Or press and hold ROLL or the dice to wind up and let go. When the arrow turns red the throw is hard enough that the dice may fly off the board, and then you lose the turn.
Tap a glowing piece to move it. Every spot your pieces can reach glows on the board; tap a spot, or drag a piece to it. If only one move is possible it plays itself.
Rolling a 6 earns another roll, as long as you can move a piece with it; getting a piece home does not, unless you rolled a 6 to get there. Three 6s in a row and your turn passes (house rule).
Kicking: when it's on and you land on an opponent, you choose: kick them back to their yard, or spare them and play on. Two or more of one player's pieces standing on the same square cannot be kicked, and they block the road: nobody can land on them or move past them, not even their owner, who has to move one of them off first. The white-star starting squares are safe from kicks when that rule is on.
Back kick: with this rule on, a piece may move backwards by the dice number to kick an opponent behind it, including a side kick when that rule is on. It may go back past its own starting square: from the squares before its home lane it can turn straight in, and from the one square right behind the start it walks forward again. The forward spot glows in your colour and the kick spot glows orange; tap the one you want.
Pass: you can choose to make no move at all with the Pass button (and watch the others react).
Side kick: land beside an opponent on the parallel lane of the same arm and you may kick them too. Your piece then crosses over and takes their square, which can carry it forward or back. A piece standing between the two lanes blocks a side kick.
Quick match levels: Easy has straight kicks only. Medium adds the side kick and the back kick. Hard adds the home kick too. You only meet players who chose the same level.
Online: you have 90 seconds for a turn. At a table with friends the game pauses if time runs out and carries on when you play; anyone can pause and resume. A game left untouched for a week is cancelled. The computer only plays for you if you switch that on in the menu, and everyone sees it.
Home kick: with this rule on, an opponent's piece is not safe in its home lane (the coloured squares leading to the centre). If your roll would land you exactly on it, you may turn into their lane and kick it; that spot glows orange. Your piece then walks back out of the lane on your later turns and carries on round the board. While it is in there, the lane's owner can kick it by landing on it.
You need the exact number to land in the centre. First to get all four home wins.
Camera: bird's-eye is centred so everyone at the table sees the whole board. Drag to pan, pinch or scroll to zoom. In 3D tilt, drag to orbit. Press Space to roll.